tag:blogger.com,1999:blog-8924272278497773207.post4142305484909530587..comments2024-02-13T23:14:23.536-08:00Comments on JAGS Blog: An Interesting MetricUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8924272278497773207.post-64970398540838602552011-05-17T10:50:48.397-07:002011-05-17T10:50:48.397-07:00Yeah, I can see that'd be a bit odd; I'd h...Yeah, I can see that'd be a bit odd; I'd have expected the going-to-win-but-just-take-longer scenario to only come up in cases where you could see, on the face of it, that the character was going to win (usually because the opposition was incapable of hurting them barring Hail Mary's). I'd have thought those would be outlayers.Thomas5251212https://www.blogger.com/profile/03782253877619118041noreply@blogger.comtag:blogger.com,1999:blog-8924272278497773207.post-49603353846495613992011-05-16T11:59:12.100-07:002011-05-16T11:59:12.100-07:00We're not--it's just not one of the things...We're not--it's just not one of the things I was /generally/ tracking. It never occurred to me that it would be the deciding factor in an otherwise balanced Percent-of-Victory evaluation.<br /><br />-MarcoMarcohttps://www.blogger.com/profile/01280274659630509724noreply@blogger.comtag:blogger.com,1999:blog-8924272278497773207.post-77920305241895808652011-05-14T12:48:14.207-07:002011-05-14T12:48:14.207-07:00Just a note: don't write off time-to-finish in...Just a note: don't write off time-to-finish in combat. In terms of the actual game scenario, sometimes those things matter (rescue the sacrifice, stop the bomb, so on).Thomas5251212https://www.blogger.com/profile/03782253877619118041noreply@blogger.com