tag:blogger.com,1999:blog-8924272278497773207.post796806861772895822..comments2024-02-13T23:14:23.536-08:00Comments on JAGS Blog: Attack ProfilesUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8924272278497773207.post-56997940401217922042011-01-08T07:05:06.262-08:002011-01-08T07:05:06.262-08:00This is correct and the utility of the multi-power...This is correct and the utility of the multi-power (and the EC) aren't lost on us. I'll say more about this later.<br /><br />-MarcoMarcohttps://www.blogger.com/profile/01280274659630509724noreply@blogger.comtag:blogger.com,1999:blog-8924272278497773207.post-41336928842734696282011-01-07T17:46:23.090-08:002011-01-07T17:46:23.090-08:00I just have to note that what you've essential...I just have to note that what you've essentially run into is the problem Hero ran into with Multipowers in the first edition or two of Champions: if you based multipower slots on real cost rather than active cost (that is to say, after things that reduced its actual cost) you ran into problems with people taking multipower slots that that would be painful by themselves, but as part of a multipower were pretty painless, because their cost was low enough and alternate powers were common enough to avoid that.<br /><br />I'm not saying you're going to have to come up with some equivalent to Active Cost (but you might), but you certainly are going to have to do something about how the cost of powers with use limiting problems interact with extra powers that don't have those.Thomas5251212https://www.blogger.com/profile/03782253877619118041noreply@blogger.com