The purpose of this blog is to discuss the development process of JAGS. Playtesting is, of course, key to that process. I have been somewhat circumspect about writing about the games we're playing because (a) the players read the blog, (b) I haven't been running the games mostly of late and (c) I'm not sure there's a huge amount of interest in how we set up and play these games--the craft of them.
However, seeing a bunch more people following the blog I'm going to put out the question: do people want to hear about the games we're running and see materials, get actual-play updates, stuff like that? It is topical since understanding the conditions the game is play-tested under is possibly one of the most valuable things you could know about the intent behind an RPG design (on the other hand, I can see very credible arguments that the intent behind and RPG design isn't all that important to begin with).