What next is a couple of things. At this point there are several major things to do conceptually before the book can be "completed."
- Install InDesign. I moved computers and I have to re-install it. That sounds trivial I'm sure but I have to hope that my decommissioning it on my old PC has wiped the serial number clean so I can reinstall on my new PC.
- Analyze Bio-Power Design. The "bio-power" list is sort of the super-powered core-of-the-game above the Generic Archetype Traits (which really are "the core of the game."). Bio-Powers include all the super powers, a few 'magical powers' (there is a magic section but some of the abilities will still go in Bio-Powers). It has all the different Armor and Attack categories. Most of these have been tested and costed but I need to refresh them again. This is time consuming and will involve a bit more testing even so.
- Formalize the Cyborg and Psionic Ability lists. These are relatively mature with the exception of ESP which still needs a lot of work.
- Figure out what we are doing with Chi powers. Chi Martial Arts abilities heavily leverage the Generic Archetype Traits list now and that's a good thing: we can focus on actual mystical abilities. Unfortunately there are still some questions as to how best to do that.
- Finish up the Magic Powers List.
- Write the back-of-the-book sections that detail Scale Numbers, Modifying Archetype Traits, Game Designer Notes that are complex (how we structured TAP costs), and how to run leveling up MMO-Style "adventure games." None of this is going to be front-loaded (25 pages of over-view is still probably a bit too much) but these sections are relatively light weight compared to what they could be.