Combat GATs
These are the Generic Archetype Traits that are impact
physical stats and/or directly improve the combat ability of the character.
Name
|
Cost Type
|
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Description:
Description
|
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Trait
|
Cost
|
A-Cost
|
Something
|
Something
|
X
|
|
Bodyguard
|
Level [8 AP]
|
Description: You
have the ability to defend others from attack by “lending” them bonuses and
other benefits. You may:
v
Lend
AGI Bonus: you can give a single target a -2 to-be-hit AGI Bonus against
a single attack as a 5 REA Short action or a -1 to-be-hit AGI Bonus as a 3
REA Short Action. This must be done when the attack is declared before the
to-hit roll. The target must be reasonably close by.
v
Block
Attacks At Teammate: You can use your block or dodge roll (if a dodge it
is “getting the target out of the line of fire”) against an attack directed
at someone within Step distance. You may do this once per Level of Body
Guard.
v
Quick
Block: Once per level of Bodyguard you may take a short defensive action
(Block/Dodge) for 1 REA.
|
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Trait
|
Buy
|
Cost
|
DP
|
Init
|
Q-Block
|
Body
Guard
|
M
|
8
AP
|
+7
DP
|
+1
|
1x
|
Built
|
Level [8 AP]
|
L+
|
Description:
You’re massive and ripped like a mammoth body-builder! Note: however many
levels of Built the character buys they only get +1 CON once.
NOTE: The BLD bonus is listed as +10 but the player can
choose any number of extra BLD from 1-10 as wanted.
|
|||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
STR
|
BLD
|
DP
|
CON
|
Built
(Armed)
|
M
|
8 AP
|
+5 AP
|
+3
|
+10
|
+10
|
+1
|
Built
(Unarmed)
|
M
|
8 AP
|
+6 AP
|
+5
|
+10
|
+10
|
+1
|
Buff
(Either)
|
1
|
4 AP
|
+3 AP
|
+2
|
+5
|
+4
|
+0
|
Bronzed
|
Level [8 AP]
|
L+
|
Description:
You are lean and striking looking. You might appear as a bronzed Greek god or
svelte, sleek goddess. Your unusual
skin color (or other nature) acts as armor even though it may be biologically
normal.
|
|||||||
Special Bonus: The
listed CP under APP(earance) are spent on any form of Appearance (Statuesque
and Exotic are the most common)
|
|||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
STR
|
DP
|
Armor
|
App
|
Bronzed
(Armed)
|
M
|
8 AP
|
+3 AP
|
+3
|
+12
|
2 / 8
|
4 CP
|
Bronzed
(Unarmed)
|
M
|
8 AP
|
+2 AP
|
+3
|
+14
|
2 / 8
|
4 CP
|
Striking
(Either)
|
1
|
4 AP
|
+2 AP
|
+2
|
+4
|
1 / 6
|
2 CP
|
Tough Guy
|
Level [8 AP]
|
L+
|
Description:
You might be tougher than you look—but you probably look pretty tough! You
get some PEN Defense (even if no actual Damage Reduction) and extra ADP. You
also improve your Hurt Condition.
|
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Special Bonus:
The Hurt (Hrt) bonus adds +1 to the character’s Hurt Condition per level but not their Minor Wound score.
|
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Trait
|
Buy
|
Cost
|
A-Cost
|
STR
|
ADP
|
DP
|
Arm
|
Hrt
|
Tough
Guy (Armed)
|
M
|
8 AP
|
+4 AP
|
+4
|
+8
|
+11
|
0 / 4
|
+1
|
Tough
Guy (Unarmed)
|
M
|
8 AP
|
+4 AP
|
+5
|
+7
|
+10
|
0 / 4
|
+1
|
Thug
(Either)
|
1
|
4 AP
|
+2 AP
|
+2
|
+6
|
+4
|
0 / 4
|
+0
|
Cleave
|
Level [8,4 AP]
|
L+
|
Description:
You’ve been taught to deal a powerful strike once per Round. The “Cleave
Strike” (which is named for HTH attacks but can be bought to be applied to a
ranged attack) costs normal REA for whatever attack it is added to but
increases the damage the character deals. The Cleave must be announced when
the attack is, before any blocks or rolls to hit are made (“I’m attacking the
Goblin using my Cleave strike.”).
v
If purchased more than once, each level the
character has can be used with a different attack or they can all be added
together for one more powerful attack (or various groupings, decided by the
player when the strike is declared).
v
A Cleave attack can only be added to attacks
of the same type (Ranged/HTH and PEN/IMP) however, when added, if the
enhanced attack is not a “standard” attack the Player can simply add the
A-Cost to the value of the attack to determine how much extra damage is done.
If the attack’s Profile (see the back of the book) is worse than ROF
1, usable every Round, then the Cleave adds the listed A-Cost. If the
attack’s Profile is better (i.e. the attack has an ROF of ‘S’ and can
be used every Round) then Cleave adds 2x its A-Cost to the AP value of the
attack for purposes of calculating damage).
|
|||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Damage
|
DP
|
Armed
Cleave HTH-PEN
|
M
|
8 AP
|
+6
AP
|
+9 PEN
|
+9
|
Unarmed
Cleave HTH-IMP
|
M
|
8 AP
|
+5
AP
|
+13
IMP
|
+10
|
“Gun
Cleave” RNG-PEN
|
M
|
8 AP
|
+6
AP
|
+7 PEN
|
+9
|
“Blaster
Cleave” RNG-IMP
|
M
|
8 AP
|
+6
AP
|
+11
PEN
|
+8
|
Dead-Eye
“Gun” RNG-PEN
|
1
|
4 AP
|
+2
AP
|
+3 PEN
|
+6
|
Dead-Eye
“Blast” RNG-IMP
|
1
|
4 AP
|
+3
AP
|
+5 IMP
|
+5
|
Furious
Strike HTH-PEN
|
1
|
4 AP
|
+3
AP
|
+5 PEN
|
+4
|
Furious
Strike HTH-IMP
|
1
|
4 AP
|
+3
AP
|
+7 IMP
|
+4
|
Armed & Dangerous
|
Level [4 AP]
|
L+
|
Description:
You have extra damage, extra armor, and some additional resilience. The armor
will add to any worn (or purchased) armor and may even apply (depending on
the level of meta-rules) if the character loses all gear.
|
|||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Damage
|
Armor
|
DP/ADP
|
|
Gladiator
(HTH PEN)
|
1
|
4 AP
|
+2
AP
|
+2
PEN
|
+2/5
Cv3
|
+4 ADP
|
|
Guardsman
(HTH PEN)
|
1
|
4 AP
|
+2
AP
|
+2
PEN
|
+2/5
Full
|
+1 ADP
|
|
Sword
Saint (HTH PEN)
|
1
|
4 AP
|
+3
AP
|
+3
PEN
|
None
|
+6 ADP
|
|
Officer
(RNG PEN)
|
1
|
4 AP
|
+2
AP
|
+2
PEN
|
+2/5
Cv3
|
+2 ADP
|
|
Space
Ranger (RNG IMP)
|
1
|
4 AP
|
+2
AP
|
+2
IMP
|
+3 FF
|
None
|
|
Judoka
(Grapple)
|
1
|
4 AP
|
+2
AP
|
+4
Grapple
|
None
|
+6 DP
|
|
Gunslinger
(RNG PEN)
|
1
|
4 AP
|
+3
AP
|
+3
PEN
|
None
|
+4 APD
|
|
Defender
(HTH IMP)
|
1
|
4 AP
|
+2
AP
|
+2
IMP
|
1 REA
Blk
|
+5 DP
|
|
Black
Belt (HTH IMP)
|
1
|
4 AP
|
+3
AP
|
+4
IMP
|
None
|
+5 ADP
|
Focused Strike
|
Level [8,4 AP]
|
L+
|
Description:
You are trained to deal focused blows (or precision shooting?) with your
attacks. Each attack will do the listed damage and you will gain additional
DP as well (toughened up through training?)
|
|||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Damage
|
DP
|
Focused
Strike – Sword (HTH PEN)
|
M
|
8 AP
|
+5
AP
|
+5 PEN
|
+14
|
Precision
Shot – Gun (RNG PEN)
|
M
|
8 AP
|
+4
AP
|
+4 PEN
|
+14
|
Focused
Strike – Punch (HTH IMP)
|
M
|
8 AP
|
+6
AP
|
+7 IMP
|
+10
|
Precision
Shot - Blaster (RNG IMP)
|
M
|
8 AP
|
+5
AP
|
+6 IMP
|
+10
|
Heavy
Hands – Punch (HTH IMP)
|
1
|
4 AP
|
+2
AP
|
+3 IMP
|
+6
|
Cutting
Blow – Sword (HTH PEN)
|
1
|
4 AP
|
+3
AP
|
+3 PEN
|
+5
|
Kill
Shot – Gun (RNG PEN)
|
1
|
4 AP
|
+2
AP
|
+2 PEN
|
+7
|
Kill
Shot – Blaster (RNG IMP)
|
1
|
4 AP
|
+3
AP
|
+3 IMP
|
Athletic
|
Level [8,4 AP]
|
L+
|
Description: You
have developed speed and strength and have excellent athletic capabilities! This trait gives extra AGI Bonus, REA, or
Initiative without using the TAP rules. The bonuses given do not stack with other bonuses to the
same things. Each of these traits except Strong can only be purchased once
per character.
|
|||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
STR
|
DP
|
ADP
|
Bonus
|
Spry
(Armed/Unarmed)
|
1
|
8 AP
|
+1
AP
|
+1
|
+8
|
+16
|
+1 AGI
Bonus
|
Speedy
|
1
|
8 AP
|
+1
AP
|
+1
|
+4
|
+12
|
+1 REA
|
Quick
Reflexes
|
1
|
4 AP
|
+0
AP
|
+0
|
+4
|
+6
|
+1
Init
|
Strong
[Armed]
|
M
|
8 AP
|
+4
AP
|
+4
|
+10
|
+9
|
None
|
Strong
[Unarmed]
|
M
|
8 AP
|
+4
AP
|
+5
|
+10
|
+9
|
None
|
Vital Strike
|
Level [8,4 AP]
|
L+
|
Description:
You’ve been trained to strike vital locations (veins? nerve clusters? Vital
organs?). On a hit by 6+ you add the listed damage to your attack! On a hit
by +0 to +5 the vital-strike has no effect.
|
||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Damage
|
Vital
Strike – Punch (HTH IMP)
|
M
|
8 AP
|
+8
AP
|
+18
IMP
|
Vital
Strike – Sword (HTH PEN)
|
M
|
8 AP
|
+8
AP
|
+13
PEN
|
Vital
Shot – Gun (RNG PEN)
|
M
|
8 AP
|
+8
AP
|
+10
PEN
|
Vital
Shot – Blaster (RNG IMP)
|
M
|
8 AP
|
+8
AP
|
+12
IMP
|
Vital
Strike – Punch (HTH IMP)
|
1
|
4 AP
|
+4
AP
|
+9 IMP
|
Vital
Strike – Sword (HTH PEN)
|
1
|
4 AP
|
+4
AP
|
+7 PEN
|
Vital
Strike – Gun (RNG PEN)
|
1
|
4 AP
|
+4
AP
|
+5 PEN
|
Vital
Strike – Blaster (RNG IMP)
|
1
|
4 AP
|
+4
AP
|
+6 IMP
|
Soak
|
Level [1-8 AP]
|
N/A
|
Description:
Soak is purchasing DP, ADP, or Power Fields (if allowed) as a defense. As DP
and ADP are generally considered “natural” and Power Fields are not, it
should be noted here that we have listed Power Fields for simplicity and
reader convenience (not because that will be a common use for this ability)
|
|||
Trait
|
Buy
|
Cost
|
Defense
|
Soak
[8 AP]
|
M
|
8 AP
|
32 DP,
or 48 ADP, or 40 PF
|
Soak
[7 AP]
|
M
|
7 AP
|
28 DP,
or 42 ADP, or 35 PF
|
Soak
[6 AP]
|
M
|
6 AP
|
24 DP,
or 36 ADP, or 30 PF
|
Soak
[5 AP]
|
M
|
5 AP
|
20 DP,
or 30 ADP, or 25 PF
|
Soak
[4 AP]
|
M
|
4 AP
|
16 DP,
or 24 ADP, or 20 PF
|
Soak
[3 AP]
|
M
|
3 AP
|
12 DP,
or 18 ADP, or 15 PF
|
Soak
[2 AP]
|
M
|
2 AP
|
8 DP,
or 12 ADP, or 10 PF
|
Soak
[1 AP]
|
M
|
1 AP
|
4 DP,
or 6 ADP, or 5 PF
|
Massive
|
Level [4 AP]
|
L+
|
Description:
Massive means you are large, muscular, and fat. Characters who are Massive
suffer the following negative modifiers:
v
-2 Initiative
v
-1 AGI Bonus
|
|||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
STR
|
BLD
|
DP
|
ADP
|
Massive
[Armed]
|
M
|
4
AP
|
+4
AP
|
+2
|
+15
|
+8
|
+0
|
Massive
[Unarmed]
|
M
|
4
AP
|
+4
AP
|
+2
|
+10
|
+8
|
+0
|
Massive
[Armed]
|
M
|
4
AP
|
+4
AP
|
+2
|
+15
|
+0
|
+12
|
Massive
[Unarmed]
|
M
|
4
AP
|
+4
AP
|
+2
|
+10
|
+0
|
+12
|
Tank
|
Level [1-8 AP]
|
N/A
|
Description:
The character is armored. This usually applies to worn gear but can be a kind
of super power or something equally exotic if the game allows for it. This
should be considered Extreme (i.e. not suitable for lower-scale games) if it
is being interpreted as a super power.
|
||||
Trait
|
Buy
|
Cost
|
ADP
|
Armor
|
Armor
[8 AP]
|
M
|
8 AP
|
+0
|
8 / 20
Armor
|
Armor
[7 AP]
|
M
|
7 AP
|
+0
|
7 / 17
Armor
|
Armor
[6 AP]
|
M
|
6 AP
|
+0
|
6 / 15
Armor
|
Armor
[5 AP]
|
M
|
5 AP
|
+0
|
5 / 12
Armor
|
Armor
[4 AP]
|
M
|
4 AP
|
+0
|
4 / 10
Armor
|
Armor
[3 AP]
|
M
|
3 AP
|
+0
|
3
/ 8 Armor
|
Armor
[2 AP]
|
M
|
2 AP
|
+0
|
2
/ 5 Armor
|
Armor
[1 AP]
|
M
|
1 AP
|
+0
|
1
/ 3 Armor
|
Breast
Plate
|
M
|
4 AP
|
+3
|
4 / 10
Cv 4
|
Plate
Armor
|
M
|
8 AP
|
+0
|
4/10
Full 5/15 Cv4
|
Plate
Armor
|
M
|
8 AP
|
+0
|
4/10
Full 6/15Cv3
|
Zen Strength
|
Level [8,4 AP]
|
L+
|
Description:
Your force of will is strong enough to give you greater physical strength!
This GAT increases STR, DP, and WIL. No matter how many levels of Zen
Strength the character gets, however, they only get the WIL increase once.
|
||||||
Overcome Physical
Weakness: The character can, once per level in any given combat, make a
WIL roll instead of a CON roll if they so desire.
|
||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
STR
|
DP
|
WIL
|
Zen
Strength [ Armed]
|
M
|
8 AP
|
+5
AP
|
+5
|
+8
|
+2
|
Zen
Strength [Unarmed]
|
M
|
8 AP
|
+5
AP
|
+6
|
+9
|
+2
|
Zen
Strength [Either]
|
1
|
4 AP
|
+2
AP
|
+3
|
+6
|
+1
|
Defender
|
Level [8,4 AP]
|
N/A
|
Description: Defender
is a collection of defensive options that a character can purchase.
|
||||
Quick Blocks:
You can block or dodge as many times as you want each Round for 1 REA each.
Note that the Defender Blocks / Dodges are only applicable to attacks against
the owning character (even if you have some ability that lets you defend
other people—you must pay normally for those defenses).
|
||||
Block Ranged
Attacks: The character is trained to block or dodge incoming ranged
attacks at no negative.
|
||||
Defensive Stance:
The character gets a -4 Damage Modifier with any defensive attempt if the
defense (Block or Dodge) fails. NOTE: if the defense is done for 1 REA it
costs 2 REA if using the Defensive Stance.
|
||||
Trait
|
Buy
|
Cost
|
A-Cost
|
DP
|
Quick
Blocks
|
1
|
8 AP
|
0
AP
|
+16
|
Block
Ranged Attacks (Extreme)
|
1
|
4 AP
|
0
AP
|
+12
|
Defensive
Stance
|
1
|
8 AP
|
0
AP
|
+10
|
Now I’m Really Angry
|
Level [4,8 AP]
|
L+
|
Description:
This is a Combat Enhancer that kicks in after the character has taken some
damage or a wound effect.
v
Damage Points are NOT “unlocked.” If the Trait
grants extra DP the character always has them.
v
ADP on the other hand is unlocked when
the ability activates (the character does not count the ADP until it is
unlocked).
v
In order for the Unlock to happen the wound
result must be rolled—but if some other ability negates it, the unlock still
counts.
|
|||||||
Triggers: The
triggers that unlock the bonuses are:
v
Seeing Red: The unlocks occur after the target
has been Stunned.
v
Rager: The unlocks occur after the target
suffers 2x Minor Wound damage or more to Damage Points or is Dazed.
v
Second Wind: Happens when the target hits Hurt
Condition or suffers a Dazed result.
|
|||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Damage
|
ADP
|
DP
|
Unlock
|
Seeing
Red (HTH IMP)
|
M
|
4 AP
|
+3
AP
|
+4
IMP
|
+10
|
+2
|
Stunned
|
Seeing
Red (HTH PEN)
|
M
|
4 AP
|
+2
AP
|
+3
PEN
|
+15
|
+2
|
Stunned
|
Seeing
Red (RNG PEN)
|
M
|
4 AP
|
+2
AP
|
+3
PEN
|
+13
|
+2
|
Stunned
|
Seeing
Red (RNG IMP)
|
M
|
4 AP
|
+2
AP
|
+3
IMP
|
+10
|
+2
|
Stunned
|
Rager
Strike (IMP HTH)
|
M
|
4 AP
|
+4
AP
|
+7
IMP
|
2x
MW / Dazed
|
||
Rager
Sword (PEN HTH)
|
M
|
4 AP
|
+4
AP
|
+5
PEN
|
+4
|
2x
MW / Dazed
|
|
Rager
Gun (PEN RNG)
|
M
|
4 AP
|
+4
AP
|
+5
PEN
|
2x
MW / Dazed
|
||
Rager
Blaster (RNG HTH)
|
M
|
4 AP
|
+4
AP
|
+6
IMP
|
+3
|
2x
MW / Dazed
|
|
Second
Wind
|
M
|
4 AP
|
+0
AP
|
+25
|
+4
|
Injured
or Dazed
|
Counter Strike
|
Level [4 AP]
|
L+
|
Description:
The character can take a devastating strike after a successful block or
dodge. NOTE: Only the next attack gets the damage bonus but the character may
use the ability several times a Round so long as they have Blocks or Dodges
available.
The defense must work—that is, the character must
successfully Block or Dodge. The attack must be against the original
attacker.
If the character has the Counter-Strike move (purchased
with CP) they may launch their Counter-Strike out of initiative order.
|
||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Damage
|
DP
|
Unlock
|
Punch
|
M
|
4 AP
|
+4
AP
|
+10
IMP HTH
|
+2
|
Block/Dgd
|
Sword
|
M
|
4 AP
|
+4
AP
|
+8
PEN HTH
|
+2
|
Block/Dgd
|
Gun
|
M
|
4
AP
|
+4
AP
|
+7
PEN RNG
|
+2
|
Block/Dgd
|
Blaster
|
M
|
4
AP
|
+4
AP
|
+9
IMP RNG
|
+2
|
Block/Dgd
|
Weapon / Armor GATs
These are Generic Archetype Traits that may represent gear. There is an entire chapter of gear including
far more detailed guns and the like in the main section of the book. This
section is meant to serve three purposes:
1.
It is a quick and easy place to get started if
you are in a game where you are expected to pay APs for weapons and want a
simplified list of what things cost.
2.
It provides “barehanded” weapons that will let
unarmed characters keep up with armed ones since, unlike other damage-dealing
GATs, the abilities here let you buy the GATs at the L1 damage rate (the other
GATs are at the L+ damage rate)
3.
If the game/GM allows it, these can function as
quick and simple “super power lists.”
Weapons and Armor
|
Level [8 AP]
|
L1
|
Description:
The character has a “standard complement” of weapon and armor. This is
designed for either fantasy or modern-day games: if playing with exotic or
future weapons, look to the Gear chapter.
|
||||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Weapon
|
Armor
|
ADP
|
Gun
and Vest
|
2
|
8 AP
|
4
AP
|
6 PEN
handgun
|
4 / 16
Cv 3 vest
|
+6
|
Man
at Arms
|
2
|
8 AP
|
+4
AP
|
1-H
Melee Weapon
|
3 / 6
Full
|
+8
|
Broadsword
and Chain
|
2
|
8 AP
|
+4
AP
|
1-H
Melee Weapon
|
4 / 10
Full
|
+0
|
Sword
and Breastplate
|
2
|
8 AP
|
+4
AP
|
1-H
Melee Weapon
|
5 / 13
Cv 4
|
+0
|
Sword
& Shield
|
2
|
8 AP
|
+4
AP
|
1-H
Melee Weapon
|
2 / 5
Full, 3 AGI Bonus Shield
|
+4
|
Gun
and Body Armor
|
2
|
8 AP
|
4
AP
|
6 PEN
handgun
|
4 / 8
Full
|
+0
|
Weapons
|
Level [8 AP]
|
L1
|
Description: These
rules allow the character to just purchase a weapon for either 4 or 8 AP (8
AP being the most you can spend at the L1 damage rate).
NOTE: If these
represent “real weapons” they will have all the specific rules associated
with them in the Basic Book. However, as they are paid for with AP at the
GM’s option they may disregard things like maximum number of attacks per
level and so on. In that case they will have an REA cost of 5 and can be used
however many times a Round the character can pay for.
|
||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Weapon
|
Great
sword
|
1
|
8 AP
|
+8
AP
|
+12
PEN, 2H Long Reach Sword
|
Magnum
|
1
|
8 AP
|
8
AP
|
11
PEN Ranged Firearm (six shooter)
|
Maul
|
1
|
8 AP
|
+8
AP
|
+16
IMP 2H hammer
|
9mm
Handgun
|
2
|
4 AP
|
4
AP
|
6
PEN Ranged Firearm (11 shots)
|
SMG
|
1
|
8 AP
|
8
AP
|
12
PEN, 6 PEN Val Full-Auto Sub Machine Gun
|
Broadsword
|
2
|
4 AP
|
+4
AP
|
+6
PEN Medium Reach Sword
|
Mace
|
2
|
4 AP
|
+4
AP
|
+8
IMP Medium Reach Mace/Hammer
|
Unarmed
|
Level [8,4 AP]
|
L1
|
Description:
You can kill with your bare hands! This GAT allows you to buy L1 “weapon”
style damage for barehanded attacks. This is probably due to extreme training
of some sort but could be natural talent or something even weirder.
|
|||||
Trait
|
Buy
|
Cost
|
A-Cost
|
Weapon
|
|
My
Body Is My Weapon
|
1
|
8 AP
|
+8
AP
|
+16
Unarmed (HTH IMP) Damage
|
|
Deadly
Hands!
|
2
|
4 AP
|
+4
AP
|
+8
Unarmed (HTH IMP) Damage
|
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