Robot Body
Tends to keep going after taking component damage
- No biological weaknesses
- Few Vital Organs: PEN Doubling on 6+
- Must go to Injured before taking "Minor Wounds": No HURT, No MW until Injured
- CON +1
- Can be re-built if robo-brain is intact (limited true-death)
- Component Damage: Damage results MAY be "capped" (Round 2, Fight-style) with limited results (the robot is cut in half and upper-body still functions fine)
Animated Material (Rock Body / Iron Golem)
Very hard to stop. Crumbles and cracks instead of bleeding
- No biological weaknesses
- Small-ish wounds have NO effect (chip-away/cracks): NO HURT, NO INJURED
- Feels No Pain: +2 CON
- Hard To Stop: No Stunned until Injured
- No Vital Systems: NO PEN Doubling, No PEN
- Limb-Loss Option: Can Round-2 Fight with limb-loss effect
Crystalline Body
Hard but fragile.
- No biological weaknesses
- Turn 1/2 DP into Armor (4 DP : 1 Armor)
- 1.5x PEN Defense
- No Minor Wound
- No Hurt Condition
- PEN doubles on 2+
- Major Wound is 2/3rd DP (fracture)
- At Injured Condition, Minor Wound *does* become Major Wound and is 1/3rd DP as normal
Energy Body
Protected by an energy field instead of skin
- No biological weaknesses
- Slow flight
- No PEN Doubling / PEN Damage (all damage is impact)
- Automatic Force Field
- Automatic Recovery when paying REA for a Wound Effect
- "Dispersed" (STUNNED) when Force Field is down. Recovers for the 5 REA
- Normal Stunned effect is 3 REA.
- Wound Effects allow some movement as the character re-forms close-by.
- Hard to hurt (negative damage mods) when Dispersed.
- Hard to mix armor with (armor is still "inside" the Force Field
Liquid Body
Easy to "splash" but hard to hurt really badly. Especially resistant to physical damge
- No biological weaknesses
- Impossible to hold/grapple (very high Def-Grapple and Auto Escape) (other L-bodies can grapple)
- 'Flow' movement form
- Does not automatically stretch unless stretching is bought
- Puddle defense move (10 REA for large negative damage modifiers)
- Characters get 2x BLD in ADP against Physical Attacks
- Hard to mix armor with: Armor does not apply to SPLASH threshold
- No PEN Doubling / PEN Damage
- SPLASH THRESHOLD: 1/3rd DP. Any attack that does more than that gets auto-Stun (NO Effect is Stunned)
- SPLASH THRESHOLD: You can still get a Daze or "Unconscious" (splattered) which is 10 REA instead of 8.
- You CANNOT get anything more than that.
- Each SPLASH done in the same Round gives a cumulative -1 CON Roll towards Splattered
- NO Hurt Condition
- NO Injured Condition
- At Serious Condition, any wound is a Major Wound and can take the character out
- ?Check how Force Field works with this (is it "too good")?
Gas Body
Very hard to damage, has trouble dealing damage.
- Gas movement (float, go through vents, etc.)
- Immune to most physical damage
- -8 DM from Energy Damage
- No Armor effects in gas-form (armor only applies in the physical form)
- ?Maybe Armor counts as ADP in gas form?
- No PEN Damage / PEN Doubling (from energy)
- Large Weapon bonuses DISPERSE. A hit is checked for damage. If damage is => Minor Wound,Disperses the gas body (Daze)
- Can be grappled by vacuum cleaners and collected in force fields and so on
- Character takes a -8 DM to any attack launched while in Gas Body against the physical world. This may/may not apply to Psi attacks (i.e. it doesn't if the GM rules there are enough Psi attacks to make the gas body vulnerable to those)
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