|Cyber-Operative (Derek Stevens)|
- Keep play-testing until (a) the chapters are finalized (close) and (b) the chapters are proof-read (starting on chapter 3 right now).
- Create characters (and use the Simulator where applicable) doing a careful word-by-word read of the powers. If something seems off, fix it.
The creation of a character you do not intend to play is an interesting thing. For one thing, I'm overly "kind" to the game system when I'm not making a character I want to play: I'd rather soft-land the character rather than "exploit loopholes." Now, as it's my game, I'd rather there not be loopholes--but when I'm making a character I intend to play--and making him bad-ass, I will be far more interested in exactly how the rules will work than if I'm making "An NPC."
The person above was a semi-successful test: I wanted someone with the Science Agent Package who wore Power Armor (Cyber-Suit). I was afraid, going in, that this would be a failure. It wasn't: Although you don't see the results there, you, the point-totals more-or-less worked out. I'm slightly more iffy on the specific details.
|I bet it's still unreadable|
What you see up there is the list of powers and their general effects with some compilations off to the side. The take-away is this:
- Her "karate punch" does around 12 PEN damage. Not a lot for a 48 AP character.
- Her armor-level is 6 (under coat), +4 (Plate) with a bunch of extra PEN Defense and 32 ADP. Not bad.
- Her Neo Adrenaline and Overdrive Glands (lots of extra REA, better dodges and blocks, etc.) kick in on Round 2 (and cost 5 REA).
Here's the big one: She is expected to carry a gun ... and not pay for it. How do I know that? Because that's how I envisioned things for "this game."
In the game I would play her--something a bit like a cyber-operative Doll House style scenario where she gets personality overwrites to go out and "do missions" (or whatever)--she would have a "standard gun" for whatever "the PCs get." Probably? An SMG.
She would use that--almost exclusively--over HTH combat--and her armor is fairly well constructed to go up against that kind of fire-power: she's probably at -4 to be hit with her +1 AGI Bonus, gets a great CON roll of a 14-, and the damage that does get through will tend to come off her suit's ADP first and then chip away at her DP while she's dodging most of the attacks (since she has an extra +3 REA for it).
I'd also give her a katana: I know my tropes.
In this world? She's great--this is a success. However, if I were expected to pay for the gun the same way I paid for the cyber-suit ... I'd be out of luck.
Now, I didn't construct the character that way--I went in trying to make a fast, durable Science Agent with a Cyber Power-suit--but I'd be happier if her native attack stacked up better to her defenses. I would also like it if she had some negative Damage Mods (maybe with a Dodge?). I'd have to give her cyber-reflexes for that--and I didn't have the points--but that's life.
So is this a success? Yes--but I found an error (I hadn't put the +8 DP in the Cyber-Suit rules--and had to go add that in--and for two other Power Armor suits). So, you know, not perfect.