The original tests showed us two things:
1. There was at least one bug in the code
2. Our "tactical" spread--although pretty robust as far as it goes--may not go far enough.
Right now a character with an SP pool can do the following:
- Increase what you hit by so it's a hit by 4.
- Decrease someone's Armor Save to 8- (yes, this is kinda new)
- Improve your Armor Save to 12- (also new)
- Make it so your hit gets around a block
- Improve a block roll so that you deflect a hit
- Improve your Init
- Improve your CON roll so that the final result is NO EFFECT
I think there might be one more--but the upshot was that even absent the bug the effects of tons of SPs (20, 30, 50?) is "not so much." I think there are some reasons for this. Let's look:
- About 25% of the hits already hit by 4+ so there are plenty of cases where SPs, in our formulation, simply don't get spent. Maybe we need a "spend SPs on a hit" but the question is how many? All of your available SPs? Maybe ...
- Getting around a block is not worth /that much/ as most of our characters only try to block once (and strike twice). The same for making your block: having a single really good block is only somewhat valuable (having our Defensive SP spenders block twice and strike once did improve their chances, however).
- The bug was with CON roll--which should make a remarkable difference. Although a test of the "fixed" bug didn't quite prove this out (the test battle took like 13 rounds--but the SP guy still lost ...).
We need to take a deep look into the new code and make sure it's working properly.
Here's What I Would Add
- Spend 'X' SPs on a successful hit to improve the hit.
- Test Defensive Pool blocking twice (right now if there is an offensive hit-around-block and a defensive make-your-block-work colliding the attacker wins. That won't be the way the actual rules work but I'm not going to spend a lot of time testing this case out).
- Reduce Effect Of CON Roll: Right now we dial it down to NO EFFECT or don't spend the points. A PC would very likely buy a Daze down to Stunned or an Unconscious down to Dazed (not to mention Dead down to 'something not dead').